Delete every ghost shell that only has weapon telemetry perks.You'll have to bite the bullet and do what I've been doing for the last two months. at least on PvP.Īnd where am I supposed to store all that stuff until I can even try them?
Without some sandbox tunning, only the IB Auto seems any good. Here is a reddit post linking to all the new faction and IB weapons.Ī bit of a weak show. The match will usually end pretty quickly if one team decided to split up to either protect or set a charge versus the other team that decides to play Clash and roam as a team.
I'm seeing more and more folks that basically play it like Elimination the whole time, with no charge ever being set. The other two set a charge, but you don't sweat it because your 4v2 will steam roll them and you'll still have time for tea before disarming the charge.
Usually one team will split its players, so if your team roams in a group you'll usually get two easy kills. So I've never sweated the other team setting a charge. The timer on those things is so long even if the other team gets one started you have a huge amount of time to get it shut down. It may work differently in Trials because of the class of players in there, but in the Competitive playlist for most of the players I get paired up with I can basically play Countdown without giving two thoughts to the objective. I got like 15+ levels by popping a few of the 2x and 4x XP ones while in a raid.As it is now, Trials of the Nine (especially Countdown) is a slower, less interesting remix of the original game mode. Especially with Trials and GM ones not being required anyway.Īlso the amount of XP they give is hilarious. The level of participation required for most of them is tuned pretty good I think. I think it's mostly been a hugely positive change for the game. Even if, say, the IB one is retroactive, that assumes you were playing IB all along, which you can't know you were supposed to do. Which kinda ties into the above but should also be it's own thing. They also need to think a bit more about which ones come at the end of the season vs the beginning I think. I can see it for some of the simpler ones, but a few of them (like the Gambit ranks one or Trials one or the like) should 100% be retroactive. Yeah, them not being retroactive is a bit silly in some cases. Thats a edge case they should be trying to avoid. If you couldn't play that week and never got to GM NF level requirements, you would be forced into trials to get that last challenge. There need to be something like 5-10 more than the overall season requirements, not including the GM or Trials or Possible Raid challenges.įor example, we had that one Iron Banner challenge right at the end there. I think the reward was fine, because for the most part it was BD for stuff that I would have done anyways.Ī) all be retro active (looking at you, all gambit challenges) and For all intents and purposes, the setup this season was "do all 75 out of 75 challenges", but with 2 bonus challenges. The only reason it was 75 required and not 77 was Bungie at least realizing that asking for everyone to do a GM NF + Trials was too much. Due to those two being present, I'm almost surprised a raid one wasn't present (or maybe I am getting old and forgot it). I understand why they didn't, but given the necessity of completing as many challenges as were required to get the big reward, solo players were essentially down two automatically due to that. I would have preferred if every challenge could've been done solo. You had all season to do them and, while only some were retroactive, once the challenge activated you had the remainder of the season to do them.Īctually, what I thought the worst part of it were the Trials and Grandmaster challenges. I agree with Shryke, I didn't think the weeklies were all that bad with the clear winner at worst being, as he mentioned, the Get 5 Infamy Ranks one. Per usual, they have a very difficult time finding a balance between a Reward and its Acquisition Requirements. Considering the "big" reward is 4,000 BD, I felt that asking a player to do 75/78 Challenges, with most being non-retroactive, was pretty ridiculous.